Crush buildings, find power-ups and make things go BOOM!
Latest Updates from Our Project:
Pledge Manager Closing in One Week!
4 days ago
– Tue, Nov 19, 2024 at 08:45:53 AM
Hey everyone! Once again, thank you so much for backing this amazing project. It's been an absolute pleasure to watch people come together to support this delightful game.
As a reminder, the pledge manager will be closing in one week. It looks like some of you have not yet completed your pledge manager. If you have not, please do so this week to make sure there are no hiccups in getting you your game.
Other than that, work is going smoothly on the Deluxe version! We should be able to get some previews of the holographics in the coming weeks, so stay tuned.
-With mischief, Gaeton
BOOM Patrol November Update
22 days ago
– Fri, Nov 01, 2024 at 07:35:21 AM
Hi Backers
Hope you all had a great Halloween. I watched a documentary on ALIEN and then the Corpse Bride. Fun! : )
Okay, so things have been moving forward and we are still on schedule to deliver by May, if not sooner. Last time I mentioned I would be able to share some printing proofs for you to see in November - and here we are on November 1 - and able to do so today!
The Tanks and Building tiles:
One of the things that has evolved in the printing process are the tanks. Originally, I was going to have players assemble these after punching their token sheets. But because the treads needed to be pre-assembled to the body, we decided to have the printer assemble the whole thing for you. A couple changes to the layouts of the token boards were required and we decided to leave the assembly directions in the rules - just in case the plastic rivet ever pops out of place.
These show the front and back of the boards. Close observers will see we still have a tweak to make before printing as the drill holes on the tank body are out of alignment. Check everything - and check it again.
Standard size cards:
I always love looking at the big card sheets. I have occasionally hung a few as art prints at the house. They are these massive, poster-size prints that capture a whole game's essence. (Though I prefer when they are vertical for hanging. ha)
The Box
We typically have the front cover of our boxes ready before a campaign begins, but not always the back of the box, especially with a Kickstarter because we may add so much. Well, in laying out THIS back of the box, what needed to be added was a real sense of the fun to be had in the game. Still shots of the components on the table (which every game should show on the back) just weren't cutting it. So we asked our friends at Shelfside if we could pull a frame from their video of the game. There were a lot of great moments, but we chose this one. (see if you can zoom in a bit to get the details) We know when you sit down to play, you will have the same type of experience. : )
This obviously shows the sides of the box too.
Anyway, that's it for today. Our next steps are going to be focused on the Deluxe edition. Making sure the molded plastic pieces and holofoil elements look great. But we are easily a month away from that. Til next time.
Curt
The Pledge Manager Open!
about 1 month ago
– Thu, Oct 10, 2024 at 01:07:37 PM
Hey there backers!
Guess what?! The pledge manager is finally ready, and surveys have started going out to backers this week!
We have teamed up with Backerkit for the pledge manager, so be on the lookout for an email to complete your Boom Patrol pledge manager in Backerkit.
For those who haven't backed a Kickstarter before, you may be wondering what a Pledge Manager is. It is where we collect shipping fees, shipping addresses, and applicable taxes. You can also select any add-ons in the pledge manager.
The pledge manager will be open until November 20.
This gives you a little over a month to complete your pledge manager, select add-ons, and pay for shipping and applicable taxes.
Thank you all for your support and for your patience while we set up and prepared this pledge manager.
Thank you for your support and your patience!
-Curt, Gaeton, and team!
Quick Update
2 months ago
– Thu, Sep 12, 2024 at 09:16:38 PM
Hey Armored Sport Fans
Just a quick update. We have been finalizing all the art and print files for the game, giving the rules a final shakedown and finishing up the box as well. I need to get my photo of the components from my photographer for the shot on the back of the box and that should be wrapped up. All is looking pretty good.
Meanwhile, we should have the Pledge Manager open in a couple days. Awaiting the last shipping costs to be verified and plugged in. So, you should see an update probably next week directing you to the PM to plug in your address and finalize your pledge.
We will then send all the files to the printer and start production in earnest. I will be able to show you some digital proofs and the final mock ups for approval. But that is probably in November. The goal is to have everything ship from China before Chinese New Year and we are confident we will make that happen.
Anyway, that's all for now - and look for our next update about the PM soon. - Curt
Thank you, from all of us.
4 months ago
– Sat, Jul 27, 2024 at 10:24:09 AM
Backers, friends and armored sportsfans,
A warm thank you to all who supported this game. As you know, this project held a special place in my heart, and indeed in many of yours, because it was the last collaboration Nicole and Anthony worked on together. It was important to me, throughout the development process to keep as much of Anthony in the game as possible, even as we shifted some thematics, art and mechanics - and with each such shift, doing a check in with Nicole.
I have been so thrilled to see the collaboration of so many people who helped make the game what it is today. Leah Furhman, with her wonderful characters - and her ability to seamlessly blend and embellish Anthony's art in a way that truly honors his style and aesthetics. Gaeton Dragone, who stepped in and showcased his development chops and helped push the concept of armored arena sports to the hilt to fantastic effect. Nicole Amato, co-designer - and joyful-hearted cheerleader, who helped shape the final design, welcomed our input and let us know we were headed in the right direction, despite it being a bittersweet reminder. To all our play testers over the years, who helped define areas for growth - including my high school mentee, Daniel Florin, who came up with "Payday" and his fun captain's ability. And to you, for supporting us.
And yes, I can't leave things undone - so I unlocked all the content, despite coming well shy of where I'd hoped we arrive. So, all of this WILL in fact be in the game.
WHAT'S NEXT?
We keep in touch.
We will post an update at least once a month, even if we don't have any exciting news, to keep you informed every step of the way from production to fulfillment. It should be no surprise that printing a game is a long process, so thanks for all of your patience upfront as we leap all the hurdles it takes.
Pledge Manager
We are beginning work on the pledge manager and intend to have it ready to go before the end of this month. Late Pledges are available now, here on Kickstarter thanks to a new feature of the platform.
If you're new to Kickstarter, you may ask 'What is a Pledge Manager?'
The pledge manager is how we will collect your shipping addresses and shipping fees, as well VAT fees (where applicable).
We will post an update when we are opening the pledge manager, and we will also give you notice when it is nearing time to close the pledge manager (traditionally, this happens when production is nearing completion).
BTW... If you plan on attending Gen Con next week, be sure to stop by the Smirk & Dagger booth (#429) to say hi. I will have our prototype of BOOM Patrol on display and so much more! This is our largest show ever in a 20x40 island, with 8 new products for sale, including some special surprises. Like this chonky piece of floof!